Phone-powered team racing

Pull. Release. Race.

Teams pull the brass plunger on their phone to send a ball into play. Each throw moves their horse along the track while the venue watches the race on TV.

Roll and Race game screen with four fictional teams waiting at the start
Actual Roll & Race display, shown with fictional teams in a local demonstration. This is a screenshot; it does not start or join a game.

Bring the teams together

  • Play with 2–24 teams, using one phone per team.
  • Join through the current QR code or four-digit phone join number.
  • Run a free-play tournament with host controls for starting, pausing and advancing races.
  • Keep the race and results on the venue TV, with commentary and sound controls.

The host sets the pace

Prepare the lobby, check each team has a phone connected and start when the room is ready. The host controls the evening while teams play from their phones.

Start with free play for your rehearsal. Optional entry payments and spectator tickets are separate from the basic team game and should be agreed with Host HQ before use.

Existing venue? Open Roll & Race
One Host HQ account

Plan your first Roll & Race night.

Request a venue trial through Host HQ, or sign in to continue an existing setup. Horse and greyhound racing are coming soon.

Request a Race Night trial
Sign in with Host HQ